<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Chapter | Dr. Christos Tzagkarakis</title><link>https://ctzag.github.io/publication_types/chapter/</link><atom:link href="https://ctzag.github.io/publication_types/chapter/index.xml" rel="self" type="application/rss+xml"/><description>Chapter</description><generator>Hugo Blox Builder (https://hugoblox.com)</generator><language>en-us</language><lastBuildDate>Tue, 01 Jan 2008 00:00:00 +0000</lastBuildDate><image><url>https://ctzag.github.io/media/icon.svg</url><title>Chapter</title><link>https://ctzag.github.io/publication_types/chapter/</link></image><item><title>Low Bitrate Coding of Spot Audio Signals for Interactive and Immersive Audio Applications</title><link>https://ctzag.github.io/publications/springer-2008-lowbitrate/</link><pubDate>Tue, 01 Jan 2008 00:00:00 +0000</pubDate><guid>https://ctzag.github.io/publications/springer-2008-lowbitrate/</guid><description/></item></channel></rss>